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rpg2knet development: can it be too complex?

Written: 11:30 on August 25, 2008  |  By: jon  |  MORE…
The development of my pet project, rpg2knet 4 is continuing very nicely. I've overcome certain problems I was having earlier (including one small issue I had with my nested set model code) meaning so far… so good. No problems that remain unsolved. One of the more esoteric problems I have been pondering over lately is this: am I making this website too involved and complex?

Looking through what is complete at the moment (and I'd say we're definitely closing on half-way done), there is a tremendous amount of interactivity. These days, with the advent of the social web and the advances in user experience and interactivity, I'd say this isn't necessarily a bad thing. Conversely, the forum element has been dubbed 4um4-lite, as layers of complexity have been removed. The use of the forums is a much more tied in experience with the rest of the site. Previously, the forum had upwards of 85% of the traffic whilst the rest of the site languished behind. Now, there will be more of a reason to visit the main site as a lot of information is available there.

My main concerns, due to the lack of problems with the codebase, are turning to two other things. The design, which I have tried and tried to perfect but doesn't come off quite right, and content. The site will inevitably feed from user participation and submissions from the users, but I think a site of this size and complexity will definitely need some very devoted people to keep it fully stocked. With the issue of design, I'm contemplating asking (very nicely) a friend and colleague of mine to see what he can come up with. Either way, these concerns are trivial — I still have a lot of motivation, regardless of the criticism and comments from certain people.
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