rpg2knet development: can it be too complex?
The development of my pet project, rpg2knet 4 is continuing very nicely. I've overcome certain problems I was having earlier (including one small issue I had with my nested set model code) meaning so far… so good. No problems that remain unsolved. One of the more esoteric problems I have been pondering over lately is this: am I making this website too involved and complex?
Looking through what is complete at the moment (and I'd say we're definitely closing on half-way done), there is a tremendous amount of interactivity. These days, with the advent of the social web and the advances in user experience and interactivity, I'd say this isn't necessarily a bad thing. Conversely, the forum element has been dubbed 4um4-lite, as layers of complexity have been removed. The use of the forums is a much more tied in experience with the rest of the site. Previously, the forum had upwards of 85% of the traffic whilst the rest of the site languished behind. Now, there will be more of a reason to visit the main site as a lot of information is available there.
My main concerns, due to the lack of problems with the codebase, are turning to two other things. The design, which I have tried and tried to perfect but doesn't come off quite right, and content. The site will inevitably feed from user participation and submissions from the users, but I think a site of this size and complexity will definitely need some very devoted people to keep it fully stocked. With the issue of design, I'm contemplating asking (very nicely) a friend and colleague of mine to see what he can come up with. Either way, these concerns are trivial — I still have a lot of motivation, regardless of the criticism and comments from certain people.
Looking through what is complete at the moment (and I'd say we're definitely closing on half-way done), there is a tremendous amount of interactivity. These days, with the advent of the social web and the advances in user experience and interactivity, I'd say this isn't necessarily a bad thing. Conversely, the forum element has been dubbed 4um4-lite, as layers of complexity have been removed. The use of the forums is a much more tied in experience with the rest of the site. Previously, the forum had upwards of 85% of the traffic whilst the rest of the site languished behind. Now, there will be more of a reason to visit the main site as a lot of information is available there.
My main concerns, due to the lack of problems with the codebase, are turning to two other things. The design, which I have tried and tried to perfect but doesn't come off quite right, and content. The site will inevitably feed from user participation and submissions from the users, but I think a site of this size and complexity will definitely need some very devoted people to keep it fully stocked. With the issue of design, I'm contemplating asking (very nicely) a friend and colleague of mine to see what he can come up with. Either way, these concerns are trivial — I still have a lot of motivation, regardless of the criticism and comments from certain people.
Tags: Rpg2knet, Development
dovka twitters
For those of you that haven't noticed the wonderful side-bar app that Jon coded, we now have a nice little Twitter streamer. I also thought some nice links would be in order, feel free to follow Dovka-ers on our many adventures, in our many acres as we drink from many toilets.
Anthony (_parable)
Jon (_jon)
Ethan (1p5v)
Liam (_yen)
Johnny (JohnnyDubble)
Some other interesting twitters I follow:
Mars Phoenix Lander - First person perspective on the Mars Phoenix Lander, neat idea.
Thursday The band Thursday has a neat studio journal, unfortunately every album they've released since Full Collapse has been a disappointment.
Although, according to this, UK users can no longer receive SMS updates. Poor fellows.
Some other great sites I frequent:
Official Ubuntu Forums - A great resource for all things *buntu.
Deezer - Online music streams, great for work.
OpenDrive Access your hard-drive from anywhere.
Today's Big Thing - Whatever the latest internet video-fad is.
A more complete, and actual blog, post to follow.
Anthony (_parable)
Jon (_jon)
Ethan (1p5v)
Liam (_yen)
Johnny (JohnnyDubble)
Some other interesting twitters I follow:
Mars Phoenix Lander - First person perspective on the Mars Phoenix Lander, neat idea.
Thursday The band Thursday has a neat studio journal, unfortunately every album they've released since Full Collapse has been a disappointment.
Although, according to this, UK users can no longer receive SMS updates. Poor fellows.
Some other great sites I frequent:
Official Ubuntu Forums - A great resource for all things *buntu.
Deezer - Online music streams, great for work.
OpenDrive Access your hard-drive from anywhere.
Today's Big Thing - Whatever the latest internet video-fad is.
A more complete, and actual blog, post to follow.
verizon believes 0.002 dollars is 0.002 cents
This is pretty old (circa 2006) but I've never seen it before… so I thought I'd write a quick piece about it. Verizon (a phone and data carrier in North America for those of us in Europe) seem to be really struggling with simple multiplication. It all revolves around the customer service representative not being able to discern the difference between 0.002 cents and 0.002 dollars. Obviously, the unit different here means there is a one-hundred fold difference between the two. I say 'obviously', but the caller in this recorded phone-call to Verizon explains to the representative in a multitude of different ways. No matter how hard he tries to get through to the sales rep, he fails to understand.
I can't believe it. How stupid do you have to be to not understand the difference between a $0.002 and 0.002¢? The poor guy had soaked up 35,893Kb of data transfer whilst in Canada (which Verizon charge 0.002¢ for, which is $0.00002). However, when he got home he had a bill of $71.79. Obviously, they have charged $0.002 per kilobyte instead of 0.002¢. Hilarity ensues when he attempts to get his bill rectified (and so he should, considering his bill should only be $0.72). The recorded phone-call is pretty long, so if you want it compressed, there is a YouTube video (~3 minutes long). The YouTube video doesn't really go into the same amount of detail as the phone call, but if you listen to the call first and then watch the video, you can see how prolific the problem is. Furthermore, the guy in question chronicled his quest for a refund in the Verizon Math blog. Worth a read!
I can't believe it. How stupid do you have to be to not understand the difference between a $0.002 and 0.002¢? The poor guy had soaked up 35,893Kb of data transfer whilst in Canada (which Verizon charge 0.002¢ for, which is $0.00002). However, when he got home he had a bill of $71.79. Obviously, they have charged $0.002 per kilobyte instead of 0.002¢. Hilarity ensues when he attempts to get his bill rectified (and so he should, considering his bill should only be $0.72). The recorded phone-call is pretty long, so if you want it compressed, there is a YouTube video (~3 minutes long). The YouTube video doesn't really go into the same amount of detail as the phone call, but if you listen to the call first and then watch the video, you can see how prolific the problem is. Furthermore, the guy in question chronicled his quest for a refund in the Verizon Math blog. Worth a read!



