isn't it time for more good comic movies?
I saw the Dark Knight, like the rest of the world, over the weekend. I'm not here to review it, though. I want to discuss the possibilities, my friends. The possibilities of awesome comic movies that we're missing out on. Somewhere towards the end of the film, I was half paying attention. Hey, it's long, and I was tired. I was thinking about how completely incredible a Green Arrow movie would be, done PROPERLY.
I'm not a big Batman fan by any means. I like the guy well enough; he's just never completely grabbed me. Batman Begins and The Dark Knight have shown us, though, that comic movies don't need to be campy nonsense, or overdone trash relying on lowest common denominator effects and writing. They can be well-written and thoughtful, appeal to the masses, and respectful to the source, all at the same time. Apply that to my favourite comix characters, and it's a wet dream. Green Arrow, Green Lantern, Swamp Thing? Don't they all deserve a chance to win the hearts and minds of moviegoers everywhere?
DON'T THEY?
I'm not a big Batman fan by any means. I like the guy well enough; he's just never completely grabbed me. Batman Begins and The Dark Knight have shown us, though, that comic movies don't need to be campy nonsense, or overdone trash relying on lowest common denominator effects and writing. They can be well-written and thoughtful, appeal to the masses, and respectful to the source, all at the same time. Apply that to my favourite comix characters, and it's a wet dream. Green Arrow, Green Lantern, Swamp Thing? Don't they all deserve a chance to win the hearts and minds of moviegoers everywhere?
DON'T THEY?
final fantasy iv is back, and it's baaaaaaaaaaaad.
But as Run DMC says, not bad meaning bad, but bad meaning good. As every nerd knows, Square-Enix just pushed out its latest
Final Fantasy remake, for the DS. Final Fantasy IV has always been a favorite of mine, thanks to an enjoyable cast and a story I adore. Seriously, you take a whale to the moon. What's not to like? So, is this another cashgrab, or is this actually worth it? Let me answer that for you.
Short answer: Yes. It's a nicely polished remake of a great game, with additional features to boot.
Long answer: FFIII was okay, I guess. It was a good remake of an okay game, and thus it ultimately lacked any real draw for me. Class changing was a hassle and the story was reeeeeeeeal light. FFIV changes all that. It's a remake of a great game, so the foundation is more solid. What it adds, however, is what really makes it.
First off, the Active Time Battle system isn't much changed. The meter still fills, you still pick an action, and then perform said action. Nice touch: you know see how long it will take until the spell you just selected is cast, as the gauge starts filling up again, in a different colour.
Secondish, also related to battle: Each character's battle commands are now customizable. Do you think Edward's Hide command is useless? Replace it with a shortcut to a potion. That's right, instead of just being able to pick "Items" to throw on their list of five battle commands, you can specify which item. Same with magic-users. Why dig through the menu to cast Cure or Fire, when you can put it smack on the commands list up front. The only ones that must stay static are Attack and Items. The other three slots are flexible. AND, since characters now have the full complement of actions they had in the Japanese version of the original 16-bit game, there's quite a variety. Rosa now has Pray, not just Aim. Edward can use Salve, to use an item on every party member. Palom and Porom, Yang, too — every character I've used has extra commands.
Thirdforth, also also battle-related (let's face it, the bulk of time you spend playing an RPG is spent in battle, so it better be good and tweaked): Auto-battle. No longer must you sit and pay attention to every single random encounter. Push X and the party will fight for you. What's awesome about this, aside from the time savings? It's completely customizable. You choose the command. If you want Cecil to fight, Tellah to cast Thundara, Yang to use Kick, and Rosa to heal, you can do it. It's all set up in the same menu as their battle commands. Reeeeally tricky, Square. Nice.
Fourthwise, and this is a plus that potentially was a minus: Cut-scenes and voiceovers. Any time you take material this old, with a following this large, you run the risk of shattering everyone's mental impressions of characters, which have been established for what, about 15 years now? I'll admit: at first I hated the voices. Cecil sounds younger than I always imagined. Kain sounds too growly. Everyone else, however… has been pretty spot-on. I've even started to accept the others. Combine them with cut-scenes — thankfully NOT FMV — and it's a nice touch. Cut-scenes use the same character models as the rest of the game, so there's no shocking switch from 3D to FMV. It's a nice touch, and I don't usually like these things. I do, however, wish that you could skip them, which you can't.
So what's not to like about it? Not much. It's hard, for one. You will die. You will probably die multiple times. You will have to level your party or face death at every boss, and occasionally in random encounters. For serious. I also don't understand why they missed out on a couple little tweaks that would've made a big difference. For example: You can't set the cursor to memory mode, meaning you have to pick your action again and again every time you're in a battle. That's an annoyance. Also not configurable is the battle message speed, so you'll have to sit for five seconds after you're done reading, every time someone says something in-fight. Not major items, but silly just the same.
To summarize: If you like Final Fantasy IV, you'll like this. If you don't, you should. If you want something easy, don't get it, and miss out. It's up to you. I just can't imagine passing this gem up.
Final Fantasy remake, for the DS. Final Fantasy IV has always been a favorite of mine, thanks to an enjoyable cast and a story I adore. Seriously, you take a whale to the moon. What's not to like? So, is this another cashgrab, or is this actually worth it? Let me answer that for you.Short answer: Yes. It's a nicely polished remake of a great game, with additional features to boot.
Long answer: FFIII was okay, I guess. It was a good remake of an okay game, and thus it ultimately lacked any real draw for me. Class changing was a hassle and the story was reeeeeeeeal light. FFIV changes all that. It's a remake of a great game, so the foundation is more solid. What it adds, however, is what really makes it.
First off, the Active Time Battle system isn't much changed. The meter still fills, you still pick an action, and then perform said action. Nice touch: you know see how long it will take until the spell you just selected is cast, as the gauge starts filling up again, in a different colour.
Secondish, also related to battle: Each character's battle commands are now customizable. Do you think Edward's Hide command is useless? Replace it with a shortcut to a potion. That's right, instead of just being able to pick "Items" to throw on their list of five battle commands, you can specify which item. Same with magic-users. Why dig through the menu to cast Cure or Fire, when you can put it smack on the commands list up front. The only ones that must stay static are Attack and Items. The other three slots are flexible. AND, since characters now have the full complement of actions they had in the Japanese version of the original 16-bit game, there's quite a variety. Rosa now has Pray, not just Aim. Edward can use Salve, to use an item on every party member. Palom and Porom, Yang, too — every character I've used has extra commands.
Thirdforth, also also battle-related (let's face it, the bulk of time you spend playing an RPG is spent in battle, so it better be good and tweaked): Auto-battle. No longer must you sit and pay attention to every single random encounter. Push X and the party will fight for you. What's awesome about this, aside from the time savings? It's completely customizable. You choose the command. If you want Cecil to fight, Tellah to cast Thundara, Yang to use Kick, and Rosa to heal, you can do it. It's all set up in the same menu as their battle commands. Reeeeally tricky, Square. Nice.Fourthwise, and this is a plus that potentially was a minus: Cut-scenes and voiceovers. Any time you take material this old, with a following this large, you run the risk of shattering everyone's mental impressions of characters, which have been established for what, about 15 years now? I'll admit: at first I hated the voices. Cecil sounds younger than I always imagined. Kain sounds too growly. Everyone else, however… has been pretty spot-on. I've even started to accept the others. Combine them with cut-scenes — thankfully NOT FMV — and it's a nice touch. Cut-scenes use the same character models as the rest of the game, so there's no shocking switch from 3D to FMV. It's a nice touch, and I don't usually like these things. I do, however, wish that you could skip them, which you can't.
So what's not to like about it? Not much. It's hard, for one. You will die. You will probably die multiple times. You will have to level your party or face death at every boss, and occasionally in random encounters. For serious. I also don't understand why they missed out on a couple little tweaks that would've made a big difference. For example: You can't set the cursor to memory mode, meaning you have to pick your action again and again every time you're in a battle. That's an annoyance. Also not configurable is the battle message speed, so you'll have to sit for five seconds after you're done reading, every time someone says something in-fight. Not major items, but silly just the same.
To summarize: If you like Final Fantasy IV, you'll like this. If you don't, you should. If you want something easy, don't get it, and miss out. It's up to you. I just can't imagine passing this gem up.


